Community Beginner , Apr 13, 2022. Fixing overlapping UVs. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. The pattern bleeds through tany materils that I apply and smart matterials follow the strange pattern. Note:The Ambient occlusion channel in substance has a parameter "Self Occlusion" that can be set to either "Always" or "Only Same Mesh Name". Substance 3D Painter’s bake by mesh name feature covers this problem. Hi, I posted here earlier, with the files and the logs attached there. . If we look in the Project tab of our textures, we'll see the UV map we colored in C4D came over as. spp). To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed. . If the Ambient Occlusion texture is black it will darken all the lighting in the viewport for example. Ambient Occlusion from Mesh The Ambient Occlusion from mesh baker allows to bake an Ambient Occlusion texture from high poly meshes. Using an Albedo map and baked Curvature, Ambient Occlusion. Under the Base parameters of your node, set the Output format to Absolute and turn the value to 16 bits. Ambient Occlusion:AO贴图 unity3d 的AO贴图从这里拖入对应的通道中. If set to Always, this should allow occlusion to occur against all other High poly parts. Sometimes the texture lack precision or has to compensate too much between the low and high poly geometry to be accurate enough. Blender Manual - "Shader To RGB":Occlusion: Creates lighter and darker areas based on the Geo of your model. Baking failed with Color Map from Mesh. Increase you Min Occluder Distance in Ambient Occlusion. Mike Henriet. . Set the "Dilation With" to a reasonable value (32 pixels for a 2048. Ambient occlusion not showing ? Hi all , i purschased Substance indie pack some days ago , and im pretty stuck in some thing. Adobe Community. I've checked the Red Channel and the AO map is there. I've been trying to bake my normals but I always get these messages: - [Scene 3D] bad allocation - [Scene 3D] Failed to load 3D scene. Full Scene (default): values are scaled to take the whole mesh into account. Seams are visible after baking a normal texture. I've solved it by adding a texture to the material, seems this has done the deal. Map Type. It captures very little detail at the ground level, unlike an ambient occlusion map, which bakes in a similar. - add a generator to the mask and select MG Dirt. Release date :. The material doesn't include any Ambient Occlusion information in this image. その際に本解説を一新することになりそう、、、。 AOって何? AO(Ambient Occlusion)とは、ポリゴンメッシュの各頂点もしくは面上のある点から半球状にレイを複数飛ばし、それが他. The Ambient Occlusion from mesh baker allows to bake an Ambient Occlusion texture from high poly meshes. This has happened with the newest version of Substance Painter 8. Ambient Occlusion baked texture has strange pattern. Feature requests. Is there a new setting that I am not aware of? PBR - 13602893. - Highpoly scene was required when baking Ambient Occlusion Map from Mesh but could not be. Below is an explanation of all the parameter available in the New Project window. Project Creation. 0 - 1. Substance Painter 8. . The only thing now is it looks as if the ambient occlusion maps baked and multiplied over everything (before under Texture Settings the AO maps were gray and now they are black). Make sure you don’t have any intersections and double-check your meshes for any issues in Marmoset or Substance 3D Painter. New Here , Mar 24, 2022. If you do not assign anything to the alpha channel and you’re not using it in your Substance Painter project it will not be packed so your final texture will only have. Oh and btw, everytime you have circular Uvs with a hole on them you should straighten them so the UVs follow the shape of the pixels. I've checked the Red Channel and the AO map is there. Mesh maps can be used to give more information related to the mesh geometry and enhance the look of materials. Mesh maps can be used to give more information related to the mesh geometry and enhance the look of materials. Shader entry point. . The Export Textures dialog holds three tabs, Settings, Output Templates, and List of Exports . It looks like you’re using ArtStation from Great Britain. As you know, the lack of raytrace soft shadows or reflections complete destroys any realistic visuals illusion. In this guide, I use the "Document channels + Normal + AO (No Alpha)" for the export configuration so that an ambient occlusion and scattering maps can be used. Normal map has strange colorful gradients. This quickly. The only thing I changed is to "use low poly mesh as high poly" and size to 2048. As a workaround render separate layers and combine them in post production. 3), in Substance Designer however you still have PSD layers. 0. This has happened with the newest version of Substance Painter 8. When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images. Common issues. In your export settings (Ctrl+Shift+E), go to the Output Templates window, select the Blender (principled BSDF) preset, create a Gray output and drag and drop the Ambient occlusion in the corresponding slot. Curvature: 튀어나옴과 들어감 정보를 가진 곡률 맵. Turn on suggestions. Solution : Substance Painter. . ตัวแทนจำหน่ายอย่างเป็นทางการของ Autodesk MAYA---. To learn more about each baker and their settings, take a look at their dedicated pages: Common Parameters. Normal Orientation. You need to bake additional map before use this generator. Channel specific filter. Substance Painter内ではAO Mapを作成することはできません。 ここでは、他ツールで作成したAO MapをSubstance Painterでそれっぽく反映する方法について記載します。 Substance Painter 1. My model has intersecting surfaces. [Content] Ambient Occlusion (hbao_2) does not behave correctly when set to non square [Content] Mask generators inputs are not in the same order as "Mesh Data. Edges can be seen in both the 2D and 3D view. Share. Doors, hatch and hood. None are without sin. . Now some updated code is here: import bpy import os import sys bpy. Carpenen uses Marmoset Toolbag’s ambient occlusion, curvature, normal and thickness features to bake the ZBrush meshes from high-poly to low-poly models as. Have a nice day !Substance 3D Painter is a 3D software that relies on many techniques and technical keywords which can be a bit hard to understand on a first encounter. Mesh parts bleed between each other. I use both, but for speed I tend to use combined texture maps, as it requires less drawcalls and memory usage. context. For example, baking can provide information. Offset parts which may be dynamic or animated to avoid any ambient occlusion intersection. Baking failed with Color Map from Mesh. These will be helpful when we get to Generators. Hit bake, wait for it to finish and then export the resulting AO maps. Creating the material. #photogrammetry #scanning #shadowremoval #pbr #workflow #delightingThe video I made to show the way I remove ambient occlusion shadows from scanned surface u. With the paid plans starting at $2 per month, 3D Slash is a cheaper alternative to Substance Painter. Set your samples low (it supposedly makes a difference) in your render settings and set your tile size (I usually use auto. Override environment map color space. The ambient occlusion channel allow to paint details in the ambient shadows of an object. Report. Check the normal and the ambient occlusion map separately. . Doors, hatch and hood. SubstancePainterでベイクしたアンビエントオクルージョン-Ambient Occulusion-をペイントして編集する方法を紹介します。 綺麗にアンビエントオクルージョンがベイク出来なかった時などに、部分的に修正したいところがある場合にはこの記事の方法をオススメします。 A friend asked me how to get an AO map alone out of Substance Painter. If enabled, hard edges on the surface of the mesh that are not UV seams will be highlighted with the color defined by the button next to the setting. Ambient Occlusion. 3. These artifacts are visable in the ambient occlusion, world space normals and the position maps. Normal texture looks faceted. No way to merge that on export. I tried to bake AO with the default settings and it yielded strange results. View all your. To get a nice AO bake we have to tweak some settings. Seams are visible after baking a normal texture. Aliasing on UV Seams. The mesh is correctly uv-unwrapped btw. GlossinessDescription. Black shading cross are visible on the mesh surface. For example painting height information that get converted into a normal map. The main reason being that a normal approximate surface information into a texture. Mesh maps can be used to give more information related to the mesh geometry and enhance the look of materials. An overview of the Post Processing example level, example 1. . Seams are visible after baking a normal texture. 登录 注册 写文章. To create a new project click on File > New to create a new Substance 3D Painter project. Not available in Substance Painter. Performance. The Curvature baker allows to extract a curvature texture. Environment Map. The buttons that have an icon next to their names indicates the ones that need an high-poly mesh. Hello , Thanks for the message. (Ambient Occlusion, Thickness) [Bakers] Optimizations and accelerations for CPU Raytracing [Bakers][Vis mode][UI] New baking visualization mode in viewportSome rules to take into account to make this feature work properly: Matching By Name has to be enabled in Common Parameters as it is off by default. See the results of the Height to AO filter in the images below. Last edited by Amplion ; May 5, 2020 @ 10:45am. A clean bake is essential for a solid texturing foundation. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Parameters. Solaire of Astora Dec 10, 2017 @ 4:13pm. In my case, not all faces are always intersecting in the same spot due to animations. A few of the default channels used in shaders can be painted on to created advanced or complex effects. In this tutorial I go through baking out the Ambient Occlusion, Curvatur. To: File → Import Image, then you add it to AO slot in TextureSet Settings pallete. AO bake won't give AA on intersecting faces. 15 and played with frequencies to get a stable depth, and excluded all top surface data from it. Gracias por verme. Create 2 materials and import each set of textures (the leg & the table top). As an example:They've been showing up blue in Maya, but are completely flipped through Substance Painter. Rather than do a whole video on output templates, I'm just answering her question plai. Also, I do like it, except for this weird issue, which almost completely ruins it for me. as with most pieces of software you can assign what ever you want to a channel. I don't understand why this happening I made 2 or 3 models and this happening in all my models. Like the title says, I exported a garment from marvelous designer using the thick preset. 3でAOや法線含む各種ベイク機能が実装されるとのこと。 Last edited by Amplion ; May 5, 2020 @ 10:45am. Parameter. Uncheck/Disable the option Enable live preview baking process . Most (if not all) modeling/paint programs (3DCoat, Substance Painter/Designer, 3dsmax, Maya, Modo) allow the exporting of both options, either as single or as combined textures (using the alpha channel). Ambient Occlusion Baking What are some good settings to set ambient occlusion when baking to make it more defined and visually appealing "I know this is subjective" < > Showing 1-3 of 3 comments . This icon display a warning if there are now high-poly available. Hi, I posted here earlier, with the files and the logs attached there. In fact, I've gone back to previous projects/models and noticed the same thing. We will layers, masks, procedurals, alphas, and much more to ad. That means you use and averaged cage projection for normal map and ao etc etc. Substance Painter Generator add-on to create Normal Map with rounded corners. The mesh is correctly uv-unwrapped btw. It uses Horizon-Based Ambient Occlusion (HBAO), an advanced algorithm. I have been painting textures for my model in Substance Painter without too many issues, but recently when starting a new project and importing the FBX file and then baking the texture maps all my baked Ambient Occlusion texture maps are resulting in strange patterns as shown below. The texture maps are applicable to Blender, Substance Painter, Maya, 3D Max, Cinema 4D, Unity, Unreal Engine etc. Fixing ambient occlusion (AO) using Clone Brush - Substance Painter Tutorial From the course: Substance Painter 2018 Essential Training Start my 1-month free trialSubstance Painter基本制作流程 2020年05月09日 14:44-- 浏览 ·. Normal map has strange colorful gradients. When you then bake an Ambient Occlusion map (which I assume is what you’re doing in substance?) it gets a little confused, and you get these weird artefacts caused by inside faces (which are darker) and outside faces. 3), in Substance Designer however you still have PSD layers. 2. Hello!In this video i am going to show you how to Fix Log Error, Ambient Occlusion & Thickness map in Substance Painter 2019. Under General scrolls down to the section named Baking Options . If I bake the mesh without Ambient Occlusion then no artifacts are produced. 1. Available in: Substance Designer; Substance Automation Toolkit; Substance Painter Therefore, you can edit the template (or even create a new one), in order to add the Ambient Occlusion map. Material Categories. The name, the transform parameters, the FOV and the aspect ratio (if it exists) are imported. Normal map has strange colorful gradients. The problem is the UVs, you don't need all those seams, you can just have a seam on the border since this plate is so flat. In this video, I quickly go over how to convert normal map details to an Albedo / Base Color map. . Painter will close without notice as soon as it attempts an AO bake. You can just export "Input maps - Ambient Occlusion" instead of "Converted maps - Mixed AO" unless you are not pain. position), inputs); applyParallaxOffset(inputs, viewTS); // Fetch material parameters, and conversion to the. Black shading cross are visible on the mesh surface. But when i baking the model in Substance Painter, i get some wierd artifacts as you can see on picture. First Step Guide0. Substance Painter uses a Sparse Virtual Texture (SVT) system to display textures in the viewport. spmsk " into your Substance Painter shelf folder Any questions you have Just let me. You need to ensure the uv maps are suited for AO baking. Mesh parts bleed between each other. Bake as you normally would, (creating an image for it to bake to, etc. When I went to apply the effect to our fleet, I found that virtually all of our aircraft already had occlusion baked into the cockpit by the artists. #1. When i bake AO, it create massive shadows in strange places. . . Thanks for any help with this and pointing me in the right direction. Some times we can have problem when baking in substance painter. Substance 3D Painter 8. USD PBR Metal Roughness Preset. In this course, Wes McDermott takes a beginner's look at Substance Painter 2019. Nalim246055401tfa. Baking maps on seamless uv maps usually get f*cked. 0. Substance Painter 2020. Pros: Easy to texture, Light on memoryBaking. 1 Correct answer davescm • Community Expert , Apr 14, 2022 Hi In Ambient Occlusion bake settings try Ignore backface - always In Thickness try raising the Min. With the introduction of ray-traced render engines the realism is solved within the renderer itself. Texture parameters. Baker output is fully black or empty. Description. I encountered problem when baking my mesh on Substance Painter. You could also use the MatFx HBAO filter to create an AO from the normal map, but you'll need to create an AO channel before drag and dropping the filter on top of the layer. 黄色框内理解为:各种基础贴图就从这里拖入对应的通道内. For Substance Painter I'm baking the Normal, Ambient Occlusion, Curvature, Thickness and World Space Normal maps. . I imported an ambient occlusion map in substance painter , assigned it in the ambient occlusion slot in the additional maps , but it dont shows up on the 3D model in the viewer . It uses Horizon-Based Ambient Occlusion, an algorithm originally intended for screen-space. When i use ambient occlusion bitmap as a mask then i want to paint only in those areas which are white but during painting (drawing) the brush paints on all areas of the 3d-objectNew Here , Apr 09, 2023. void shade(V2F inputs) {. Portfolio: A. No high poly mesh is needed for baking as the normal map is made from your h. Preferably we want to set our Occlusion rays to 256 or higher. Have a nice day ! Inherited for the material name assigned on the 3D model. In the common settings for you other maps you can set "By Mesh Name". Ambient occlusion does not require a user channel you can just drag “Mixed AO” from the “Converted Maps” section into the channel you want ambient occlusion in. I want to increase height effects with Ambient Occlusion, but I don´t know how to do this. 0) delivers a brand new exporter, python scripting, a new curvature baker, new content, and lots of other workflow improvements. Try turning off the Two-Sided occlusion. Substance 3D Painter is a 3D software that relies on many techniques and technical keywords which can be a bit hard to understand on a first encounter. Reply. Common Parameters; Ambient Occlusion; Ambient Occlusion from Mesh; Bent Normals from Mesh; Color Map from Mesh; Convert UV to SVG; Curvature; Curvature from Mesh; Curvature from Mesh. Mesh parts bleed between each other. . Ambient occlusion is an effect that can be used to add contact shadow in crevasses, detail areas or where different objects meet in a digital 3D world. Anyb. Ambient Occlusion (AO) is a shading technique used to calculate how exposed each point in a scene is to ambient lighting. Substance Painter. Gracias por verme. Tutorials. Here's how to export maps from Substance Painter to Unity, and how to create your own export preset. Хайль Кошка, тысяча благодарностей! Explanation. The Ray Count setting determines the quality of the AO. Substance Designer. Follow; Report; More. But it got flattened, you lose PSD layers in painter (1. 99. These presets are located in the shelf under the folder " export-presets ", which is located here: Windows : C:Users*username*DocumentsSubstance 3D Paintershelfexport-presets. i fixed problem by starting new project and choosing "pbr-metal-rough" instead of "pbr-metal-rough-HQ". If enabled, ray distance computations are based on the normalized space (0 to 1) of the low-poly mesh. BBox: normalize each axis according. Basically this happens. Additional. The Ambient Occlusion (AO) output will bake light occlusion from the high poly source. In Blender you can do this with an UV Addon or using the built-in follow active quads. Ambient Occlusion Map: it creates soft shadows in occluded areas of the model; it’s also used to add details in those parts Position Map: a map that stores the vertical position of the mesh (its. In my case, not all faces are always intersecting in the same spot due to animations. Substance 3D Painter is a 3D painting software allowing you to texture and render your 3D meshes. Professionals – $20 per month. Substance 3D Painter. New Here , Jul 03, 2022. v7MetallicGlossiness:. It could be replacement for mental ray's mia_roundcorners shader. While Substance 3D Painter supports bindless textures (and thus unlimited amount of textures) for materials loaded as parameters, the channels that are provided by the engine for the layer stacks are limited to 32 (under Windows). The annoying past is, I have the same GPU. 夏侯Cao 23 DIC 2016 a las 22:31. 1. Substance 3D Painter 2022 - Adobe Substance 3D Painter is the reference texturing app for 3D professionals and enthusiasts. - 12586751. Hello guys, I need help, i exported model as FBX. In my research, I found a filter. Ambient occlusion can be baked into the map, however it is recommended that RGB values fall between 30 and 240. В этом видео уроке для начинающих Вы узнаете, Как исправить артефакты при запекании Ambient occlus. See the results of the Height to AO filter in the images below. Convert UV to SVG. Before I am going to export my maps to 3ds max I just want to show you a way to fix baking maps of Ambient Occlusion and Thickens in Substance Painter! MORE. -And the UV's are in the 0 -1 space (The reason some of them are on the outside is because they're the same. 3), in Substance Designer however you still have PSD layers. Even after a perfect bake, seams can still be visible. Seam visible on every face. Real time renders don't use real Ambient Occlusion, they uses SSAO - Screen Space Ambient Occlusion which is a depth based effect applied to the whole view. You could do that in Lightwave too as explained before or simply huck up the image node with the Ambient Occlusion map into the "Bg Color" input of your Color map node and blend it together as you like. Supersampling means the bakers will cast more rays per pixel in order to smooth the result. - add a black. Existing V-Ray export presets in Substance. Substance Painter 파일 가져오기 전 준비할 때 메테리얼을 재질별로 준비하는게 아니라 UV별로 준비해야 함. This seems close to my previous solution of simply excluding that part of the mesh from the file I import into Substance Painter. Click on the button to open a mini-shelf and choose a different environment map. Spread Angle. 98K subscribers Subscribe 5. I cannot export Mixed AO either,but can export 'Ambient occlusion' and work correctly. Bakers Settings. There are lots of great beginner tutorials on Substance Designer that will explain all this far better than I can, so I highly recommend checking some out to understand the basics of PBR texturing as this will help a lot when understanding. Affects falloff towards shadowed areas,Ambient Occlusion; Emission; The format does expect the textures in a specific format, however. At this point I make sure the masks are working as intended and not looking too procedural, especially the ones driven by occlusion or curvature. . It uses Horizon-Based Ambient Occlusion, an algorithm originally intended for screen-space realtime AO-generation. Screen Space Ambient Occlusion (SSAO) is an effect that approximates the attenuation of light due to occlusion. This is because the ambient occlusion baker is using the whole of the high poly object. it gives some dark spots as shown in the images. 3 introduces a brand new baking mode, the support of the import and export of USD files and support for physical size in UV mode. This will generate 4 texture files: BaseColor, Normal, Emissive (optional), and the fourth one which is a combination of Occlusion, Roughness and Metallic. Note: Solution : Substance Painter. The texture properties are defined as: Black values represent the thin parts of the model. Amplion May 6, 2020 @ 6:51pm. ; Matching is case sensitive, this means a mesh. I found a description of this filter in Adobe Help, but without an explanation in how to use it. - SOURCE FILES can be download via Normalization. Base Settings. Baker output is fully black or empty. In Substance Painter, you can export an ambient occlusion map to use in other applications. I'm only working on a low-poly model, the only high-poly detail the model needs can be added via Substance Painter. Check the ambient occlusion view, and all the other channels to see if that part baked properly in any. Takes a Heightmap as input and generates an Ambient Occlusion map from that. Hmm, perhaps the ambient occlusion is messing with your mesh. By default, Substance Painter exports all maps in sRGB color space except for the Normal map, which is in the Linear color space. Jun 2015. Description. In order to override/paint the normal map it is important to set this setting to replace instead. This node should not be used in. The Export Textures dialog holds three tabs, Settings, Output Templates, and List of Exports . Click on “Painter filter (specific w/ additional maps)”. This node takes a height map as input and generates an ambient occlusion map from it. Note: The Ambient occlusion channel in substance has a parameter "Self Occlusion" that can be set to either "Always" or "Only Same Mesh Name". Painter will close without notice as soon as it attempts an AO bake. You can also bake other maps, such as ambient occlusion, curvature, or height, depending on the effect you want to achieve. Ps. Export Dialog. Normal map has strange colorful gradients. How much to use this "trick" is a matter of style. In 3D engines (both real time and otherwise) most lighting and shadow information in the final displayed image output is taken from the lights used. Baker output is fully black or empty. The pattern bleeds through tany materils that I apply and smart matterials follow the strange pattern. It can be used to add AO details coming from Materials, or simply fix manually baking errors when needed. You need to bake additional map before use this generator. You can visit the 3D Slash website for more information. I have also been a long time user starting with Substance Painter 2018. Just texture a few logs on one UV tile, explode the logs to avoid unwanted ambient occlusion, use the exploded logs textures and manually place overlapping UVs to vary the textures of the logs. Missing seams on hard edges. 0. The normal map will disappear from the viewport, but that is expected. In the common settings, Use Low Poly mesh as High Poly Mesh. Place the air in the oven and let it dry for an hour. I will be showing you how to combine your ambient occlusion and color maps. Sign in Manage account. Override Noise: False/True. By default Substance 3D Painter display in the viewport the in-progress state of the baking of a texture. For example Smart Materials and Smart Masks rely on them. I freeze transformations in never, delete history, etc etc. Right, i would make all the geo you have into a normal map bake (those skinny extrusions). Substance Designer or Painter; Knald; When authoring ambient occlusion Textures, be aware that a value of 0 specifies an area that's fully occluded and a value of 1 specifies an area that's fully visible. New Here , Jul 03, 2022. Normal texture looks faceted. Showcase. Ambient occlusion not showing ? Hi all , i purschased Substance indie pack some days ago , and im pretty. Diffuse: Diffuse texture generated from the Base Color and Metallic channel (metallic areas are replaced by a black color). Make sure to try changing the variation mask: because it drives the placement of streaks, it can have a much larger influence than with other Mask Generators. Bakers casting many rays per pxiel (such as the Ambient Occlusion From Mesh) take advantage of DXR. As is said elsewhere, it happens if the texture you're baking to has overlapping UVs. Default is 180. Some of the materials include a metal map to highlight metal elements within the texture (screws, bolts, etc. com. Hi I’m not sure if anyone will respond to this, but I really need some help with setting up my baked Ambient Occlusion map from Substance Painter. This is a part of a series I'm intending to create that covers the step by step workflow of creating realistic game art assets using fusion 360, Zbrush, 3DS. Sets total amount of dust. . Before I am going to export my maps to 3ds max I just want to show you a way to fix baking maps of Ambient Occlusion and Thickens in Substance Painter. This is useful to fix baking errors without having to use any ext. Th. You could try adjusting the range in the baking menu, I forget what the setting is called but it's the two sliders at the top. In Blender you can do this with an UV Addon or using the built-in follow active quads. Curvature: Grayscale Input. I wish I had more information or a better explanation for what the issue is but I’m just currently trying to bake my high poly to low poly and it seems to be giving me this weird artifacts that no matter how much I change the parameters inside the baking settings, it won’t change. Mesh parts bleed between each other. How to Use Masks and Generators in Substance Painter. Enjoy this FREE chapter from our FlippedNormals Exclusive - Creating Your First High Quality 3D Prop 25% OFF the full. 1 comment. If disabled, the ray distance computation is based on units specified in the low-poly mesh when it was exported (meters, centimeters, etc). This has happened with the newest version of Substance Painter 8. To: File → Import Image, then you add it to AO slot in TextureSet Settings pallete. Substance Painter - AO Help, disable shadows on bottom? I am a bit of a Substance Painter noob here, I have a rotating part of my model I want to bake some ambient occlusion onto, I've noticed regardless that at the bottom it will give itself a shadow, is there anyway to disable this extra bit and only have ambient occlusion from other meshs? 2. Normals are fine, also no overlapping in UV Map. Default channels. Bake ambient occlusion substance painter. This new tutorial from Reza Sarkamari shows an easy thing you can do when you are not getting the results expected from baking an ambient occlusion map. Jul 8, 2018 at 21:48. If someone can explain to me how to resolve that , I'll really appreciate 🙂. Hi, my name is Simon Joseph.